Files

313 lines
9.7 KiB
Go

package main
import (
"context"
"encoding/json"
"errors"
"fmt"
"slices"
"strings"
"sync"
"time"
)
const (
markerSentry = "You are the Sentry"
markerElder = "You are the Elder"
sentrySystem = markerSentry + ` of a flock of AI agents called crows.
Classify one todo item. Reply with JSON only:
{"mode":"solo|split|murder","task_type":"retrieval|writing|analysis|other","subtasks":["..."],"reason":"one short sentence"}
- solo: simple; one crow can answer it.
- split: large; break into 2-4 independent subtasks (fill "subtasks").
- murder: ambiguous or high-stakes; several crows answer independently, then reconcile.
Crows are text-only: no web, no files, no tools.`
crowSystem = `You are a crow in a flock of AI agents. Complete the task concisely.
You are text-only: no web, no files, no tools. If the task needs something you cannot do, say so plainly instead of guessing.`
elderSystem = markerElder + ` crow. Several crows reported on one task.
Merge their reports into one answer. Where they disagree, say so and say which view is better supported. Be concise.`
)
var roster = []string{"Hugin", "Munin", "Corvina", "Soot", "Pepper", "Inky", "Edgar", "Jet"}
type Triage struct {
Mode string `json:"mode"`
TaskType string `json:"task_type"`
Subtasks []string `json:"subtasks,omitempty"`
Reason string `json:"reason"`
}
type Outcome struct {
Answer string
Crows []string // everyone accountable for the result
}
type Budget struct {
mu sync.Mutex
name string
limit, spent int
}
func (b *Budget) Check() error {
b.mu.Lock()
defer b.mu.Unlock()
if b.spent >= b.limit {
return fmt.Errorf("%s budget spent (%d/%d tokens)", b.name, b.spent, b.limit)
}
return nil
}
func (b *Budget) Spent() int {
b.mu.Lock()
defer b.mu.Unlock()
return b.spent
}
func (b *Budget) Add(n int) {
b.mu.Lock()
b.spent += n
b.mu.Unlock()
}
// Watcher hears every takeoff and landing (Sentry and Elder included). It may be nil.
type Watcher interface {
Flying(crow string)
Landed(crow string, tokens int, err error)
}
type Flock struct {
brain Brain
jev *JevClient // optional classifier for triage; nil means the LLM Sentry triages alone
g Guardrails
log *FlightLog
sem chan struct{}
mu sync.Mutex
next int // rotation through the whole flock (the todo nest)
core map[string]int // per nest: rotation within its core
borrow map[string]int // per nest: rotation through crows outside its core
}
func NewFlock(brain Brain, g Guardrails, log *FlightLog) *Flock {
return &Flock{
brain: brain, g: g, log: log, sem: make(chan struct{}, g.MaxCrowsInFlight),
core: map[string]int{}, borrow: map[string]int{},
}
}
// pick chooses n crows for a job in a nest. A nest with no core (todo) rotates
// through the whole roster so every crow gets a chance to build a record.
// Otherwise core crows go first (rotating within the core), and any extra
// crows are borrowed from outside the core (rotating).
func (f *Flock) pick(nest Nest, n int) []string {
f.mu.Lock()
defer f.mu.Unlock()
out := make([]string, 0, n)
if len(nest.Crows) == 0 {
for range n {
out = append(out, roster[f.next%len(roster)])
f.next++
}
return out
}
core := nest.Crows
for range min(n, len(core)) {
out = append(out, core[f.core[nest.ID]%len(core)])
f.core[nest.ID]++
}
outside := slices.DeleteFunc(slices.Clone(roster), func(c string) bool { return slices.Contains(core, c) })
if len(outside) == 0 {
outside = core // the whole flock is the core: nobody left to borrow
}
for len(out) < n {
out = append(out, outside[f.borrow[nest.ID]%len(outside)])
f.borrow[nest.ID]++
}
return out
}
// reserve takes a flock slot, honoring ctx: a saturated flock waits for a
// slot, but gives up when the context ends instead of wedging the caller.
func (f *Flock) reserve(ctx context.Context) (func(), bool) {
select {
case f.sem <- struct{}{}:
return func() { <-f.sem }, true
case <-ctx.Done():
return nil, false
}
}
// ask is the only way any crow touches the model: budget, flock cap, timeout, log.
func (f *Flock) ask(ctx context.Context, w Watcher, crow, system, prompt string, budgets ...*Budget) (string, error) {
for _, b := range budgets {
if err := b.Check(); err != nil {
f.log.Write(Event{Kind: "grounded", Crow: crow, Error: err.Error()})
return "", err
}
}
release, slot := f.reserve(ctx)
if !slot {
return "", fmt.Errorf("flock at cap: %w", ctx.Err())
}
defer release()
if w != nil {
w.Flying(crow)
}
cctx, cancel := context.WithTimeout(ctx, f.g.CrowTimeout)
defer cancel()
start := time.Now()
var model string
text, tokens, err := f.brain.Ask(withModelSlot(cctx, &model), system, prompt)
for _, b := range budgets {
b.Add(tokens)
}
if errors.Is(err, context.DeadlineExceeded) {
err = fmt.Errorf("%s timed out after %s and was dropped", crow, f.g.CrowTimeout)
}
e := Event{Kind: "flight", Crow: crow, Model: model, Tokens: tokens, Ms: time.Since(start).Milliseconds(), Output: text}
if err != nil {
e.Error = err.Error()
}
f.log.Write(e)
if w != nil {
w.Landed(crow, tokens, err)
}
return text, err
}
// SetClassifier pairs the Sentry with Jev. Pass nil to triage with the LLM alone.
func (f *Flock) SetClassifier(j *JevClient) { f.jev = j }
// Triage: Jev classifies first when it's configured. Its call stands when it is
// confident and no subtasks are needed; otherwise the LLM Sentry decides, and
// the reason records what Jev thought. Jev failing never blocks a list.
func (f *Flock) Triage(ctx context.Context, w Watcher, item string, budgets ...*Budget) (Triage, error) {
if f.jev == nil {
return f.llmTriage(ctx, w, item, budgets...)
}
call, err := f.classify(ctx, w, item, budgets...)
if err != nil {
t, lerr := f.llmTriage(ctx, w, item, budgets...)
t.Reason = "Jev was unavailable; the LLM Sentry decided. " + t.Reason
return t, lerr
}
if call.confident(f.jev.threshold) && call.Mode != "split" {
return f.normalize(Triage{Mode: call.Mode, TaskType: call.TaskType, Reason: call.summary()}), nil
}
t, lerr := f.llmTriage(ctx, w, item, budgets...)
switch {
case !call.confident(f.jev.threshold):
t.Reason = fmt.Sprintf("%s; unsure, so the LLM Sentry decided. %s", call.summary(), t.Reason)
case t.Mode == "split":
t.Reason = fmt.Sprintf("%s; the LLM Sentry wrote the subtasks. %s", call.summary(), t.Reason)
default:
t.Reason = fmt.Sprintf("%s; the LLM Sentry disagreed and chose %s. %s", call.summary(), t.Mode, t.Reason)
}
return t, lerr
}
func (f *Flock) llmTriage(ctx context.Context, w Watcher, item string, budgets ...*Budget) (Triage, error) {
text, err := f.ask(ctx, w, "Sentry", systemFor("Sentry", sentrySystem, false), "ITEM: "+item, budgets...)
if err != nil {
return Triage{}, err
}
var t Triage
if i, j := strings.Index(text, "{"), strings.LastIndex(text, "}"); i < 0 || j < i || json.Unmarshal([]byte(text[i:j+1]), &t) != nil {
t = Triage{Mode: "solo", TaskType: "other", Reason: "Sentry's call was unreadable; defaulting to solo"}
}
return f.normalize(t), nil
}
// normalize keeps any triage, from Jev or the LLM, inside the guardrails.
func (f *Flock) normalize(t Triage) Triage {
t.Mode = strings.ToLower(strings.TrimSpace(t.Mode))
t.TaskType = strings.ToLower(strings.TrimSpace(t.TaskType))
switch t.TaskType {
case "retrieval", "writing", "analysis", "other":
default:
t.TaskType = "other"
}
switch t.Mode {
case "split":
if len(t.Subtasks) > f.g.MaxSubtasks {
t.Subtasks = t.Subtasks[:f.g.MaxSubtasks]
}
if len(t.Subtasks) < 2 {
t.Mode, t.Subtasks = "solo", nil
}
case "murder":
t.Subtasks = nil
default:
t.Mode, t.Subtasks = "solo", nil
}
return t
}
func (f *Flock) Execute(ctx context.Context, w Watcher, item string, t Triage, nest Nest, budgets ...*Budget) (Outcome, error) {
switch t.Mode {
case "split":
// Split depth is 1: subtasks go straight to crows, never back to the Sentry.
crows := f.pick(nest, len(t.Subtasks))
reports, err := f.fanOut(ctx, w, crows, t.Subtasks, budgets...)
if err != nil {
return Outcome{}, err
}
return f.reconcile(ctx, w, item, crows, t.Subtasks, reports, budgets...)
case "murder":
n := min(f.g.MurderSize, f.g.MaxCrowsInFlight)
crows := f.pick(nest, n)
tasks := make([]string, n)
for i := range tasks {
tasks[i] = item
}
reports, err := f.fanOut(ctx, w, crows, tasks, budgets...)
if err != nil {
return Outcome{}, err
}
return f.reconcile(ctx, w, item, crows, tasks, reports, budgets...)
default:
c := f.pick(nest, 1)[0]
ans, err := f.ask(ctx, w, c, systemFor(c, crowSystem, true), "TASK: "+item, budgets...)
return Outcome{Answer: ans, Crows: []string{c}}, err
}
}
func (f *Flock) fanOut(ctx context.Context, w Watcher, crows, tasks []string, budgets ...*Budget) ([]string, error) {
reports := make([]string, len(tasks))
errs := make([]error, len(tasks))
var wg sync.WaitGroup
for i := range tasks {
wg.Add(1)
go func() {
defer wg.Done()
reports[i], errs[i] = f.ask(ctx, w, crows[i], systemFor(crows[i], crowSystem, true), "TASK: "+tasks[i], budgets...)
}()
}
wg.Wait()
ok := 0
for i, err := range errs {
if err != nil {
reports[i] = "(no report: " + err.Error() + ")"
} else {
ok++
}
}
if ok == 0 {
return nil, fmt.Errorf("no crow came back: %w", errs[0])
}
return reports, nil
}
func (f *Flock) reconcile(ctx context.Context, w Watcher, item string, crows, tasks, reports []string, budgets ...*Budget) (Outcome, error) {
var sb strings.Builder
fmt.Fprintf(&sb, "ORIGINAL TASK: %s\n\n", item)
for i := range reports {
fmt.Fprintf(&sb, "--- %s on %q:\n%s\n\n", crows[i], tasks[i], reports[i])
}
ans, err := f.ask(ctx, w, "Elder", systemFor("Elder", elderSystem, true), sb.String(), budgets...)
return Outcome{Answer: ans, Crows: append(append([]string{}, crows...), "Elder")}, err
}