Files
so-many-crows/pipeline.go
T
SmokeyandClaude Opus 5.5 57e9fc2fd2 Crow personas and generated banter
- personas.go: backstory, prompt policy and output policy per crow;
  Hugin and Munin grounded in Grimnismal 20 and Gylfaginning 38;
  every working crow also follows a common output policy
- Personas go into each crow's instructions; Sentry keeps JSON-only
- banter.go: retrieve backstory, relationships and recent flock
  memory, then the speaking crow generates one line in character;
  max 2 per list against the list budget, never blocks work,
  unusable lines dropped
- crow.banter event, GET /api/crows, `crows personas` -> PERSONAS.md
- UI: epithets on tiles and messages, banter as quiet asides

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UQnSw4RRWp8uqpj3nsnnXF
2026-10-27 17:31:53 -06:00

242 lines
8.6 KiB
Go

package main
import (
"context"
"fmt"
"math/rand/v2"
"os"
"slices"
"strings"
"sync"
"time"
)
// Emitter receives the events in EVENTS.md. The web server streams them; the
// command line prints them. Fields exclude list_id and ts; the emitter adds those.
type Emitter interface {
Emit(event string, fields map[string]any)
}
// Approval is one question for a human: may this triage or answer stand?
type Approval struct {
ListID, ItemID, Item string
Target string // "triage" or "output"
}
// Approver asks a human. It returns "approved", "rejected" or "timeout".
// Anything other than a clear yes is a no.
type Approver interface {
Approve(ctx context.Context, a Approval) string
}
// List is one todo list handed to the flock.
type List struct {
ID, Requester, Source string
Items []string
Nest Nest // zero value means the todo nest
Parallel bool // fly items at once (web); the command line goes one by one
}
type itemResult struct {
Item, Mode, TaskType, Answer, Verdict, Skipped string
Crows []string
}
// Pipeline is the one path every list takes, from the command line or the web.
type Pipeline struct {
Flock *Flock
Ledger *Ledger
Log *FlightLog
G Guardrails
Approver Approver
mem *flockMemory // shared memory banter retrieves from
memOnce sync.Once
}
func itemID(listID string, i int) string { return fmt.Sprintf("%s-%d", listID, i+1) }
// Run flies a list and returns per-item results and the list budget.
func (p *Pipeline) Run(ctx context.Context, l List, em Emitter) ([]itemResult, *Budget) {
if l.Nest.ID == "" {
l.Nest = defaultNest
}
listBudget := &Budget{name: "list", limit: p.G.TokenBudgetPerList}
items := make([]map[string]any, len(l.Items))
for i, text := range l.Items {
items[i] = map[string]any{"item_id": itemID(l.ID, i), "text": text}
}
p.Log.Write(Event{Kind: "list", Requester: l.Requester, Note: fmt.Sprintf("%s (%d items)", l.Source, len(l.Items))})
em.Emit("list.started", map[string]any{"items": items, "requester": l.Requester, "nest_id": l.Nest.ID})
chat := &chatter{f: p.Flock, mem: p.memory(), em: em, budget: listBudget, nest: l.Nest.ID, roll: rand.Float64}
ctx = withChatter(ctx, chat)
results := make([]itemResult, len(l.Items))
if l.Parallel {
var wg sync.WaitGroup
for i := range l.Items {
wg.Add(1)
go func() {
defer wg.Done()
results[i] = p.item(ctx, l, i, listBudget, em)
}()
}
wg.Wait()
} else {
for i := range l.Items {
results[i] = p.item(ctx, l, i, listBudget, em)
}
}
chat.wait(20 * time.Second) // let in-flight banter land before the list closes
p.save()
em.Emit("list.finished", map[string]any{"tokens_used": listBudget.Spent(), "token_budget": listBudget.limit})
return results, listBudget
}
func (p *Pipeline) item(ctx context.Context, l List, i int, listBudget *Budget, em Emitter) itemResult {
id, item := itemID(l.ID, i), l.Items[i]
r := itemResult{Item: item}
skip := func(reason string) itemResult {
r.Skipped = reason
em.Emit("item.skipped", map[string]any{"item_id": id, "reason": reason})
return r
}
w := &itemWatcher{em: em, itemID: id, core: l.Nest.Crows}
itemBudget := &Budget{name: "item", limit: p.G.TokenBudgetPerItem}
t, err := p.Flock.Triage(ctx, w, item, itemBudget, listBudget)
if err != nil {
return skip("triage failed: " + err.Error())
}
r.Mode, r.TaskType = t.Mode, t.TaskType
p.Log.Write(Event{Kind: "triage", Requester: l.Requester, Item: item, Mode: t.Mode, TaskType: t.TaskType, Note: t.Reason})
// The Sentry earns autonomy on triage separately from the crows' work.
triageType := "triage/" + t.TaskType
needTriage := p.Ledger.Level("Sentry", triageType) < Trusted
em.Emit("item.triaged", map[string]any{
"item_id": id, "mode": t.Mode, "task_type": t.TaskType,
"subtasks": nonNil(t.Subtasks), "reason": t.Reason, "needs_approval": needTriage,
})
if needTriage {
v := p.judge(ctx, Approval{ListID: l.ID, ItemID: id, Item: item, Target: "triage"}, []string{"Sentry"}, triageType, em)
if v != "approved" {
return skip("triage " + v)
}
} else {
em.Emit("verdict", map[string]any{"item_id": id, "target": "triage", "verdict": "auto"})
}
out, err := p.Flock.Execute(ctx, w, item, t, l.Nest, itemBudget, listBudget)
if err != nil {
return skip("flight failed: " + err.Error())
}
r.Answer, r.Crows = out.Answer, out.Crows
// The least-trusted crow involved sets the bar.
lowest := Trusted
for _, c := range out.Crows {
lowest = min(lowest, p.Ledger.Level(c, t.TaskType))
}
needOutput := lowest < Regular
em.Emit("item.answered", map[string]any{"item_id": id, "answer": out.Answer, "crows": out.Crows, "needs_approval": needOutput})
chat := chatterFrom(ctx)
chat.remember(fmt.Sprintf("%s answered %q", strings.Join(out.Crows, ", "), item))
for _, pair := range [][2]string{{"Hugin", "Munin"}, {"Corvina", "Edgar"}, {"Pepper", "Jet"}} {
if slices.Contains(out.Crows, pair[0]) && slices.Contains(out.Crows, pair[1]) {
chat.moment(ctx, id, pair[1], pair[0], fmt.Sprintf("%s and %s just worked on the same task together: %q.", pair[0], pair[1], item))
break
}
}
switch {
case needOutput:
r.Verdict = p.judge(ctx, Approval{ListID: l.ID, ItemID: id, Item: item, Target: "output"}, out.Crows, t.TaskType, em)
case lowest < Trusted:
r.Verdict = "accepted, unreviewed"
em.Emit("verdict", map[string]any{"item_id": id, "target": "output", "verdict": "auto"})
default:
r.Verdict = "accepted, trusted"
em.Emit("verdict", map[string]any{"item_id": id, "target": "output", "verdict": "auto"})
}
p.Log.Write(Event{Kind: "verdict", Item: item, Crow: strings.Join(out.Crows, ","), TaskType: t.TaskType, Verdict: r.Verdict})
return r
}
// judge asks a human, records the verdict, reports trust changes, and saves.
// A timeout counts as a rejection. A shutdown records nothing.
func (p *Pipeline) judge(ctx context.Context, a Approval, holders []string, taskType string, em Emitter) string {
v := p.Approver.Approve(ctx, a)
if ctx.Err() != nil {
return "rejected" // shutting down: no human said anything, so record nothing
}
if v != "approved" && v != "timeout" {
v = "rejected"
}
em.Emit("verdict", map[string]any{"item_id": a.ItemID, "target": a.Target, "verdict": v})
chat := chatterFrom(ctx)
what := "answer to"
if a.Target == "triage" {
what = "plan for"
}
chat.remember(fmt.Sprintf("%s's %s %q was %s by the human", strings.Join(holders, " and "), what, a.Item, v))
if v != "approved" && len(holders) > 0 {
subject := holders[rand.IntN(len(holders))]
chat.moment(ctx, a.ItemID, subject, "", fmt.Sprintf("The human just %s %s's %s %q.", map[string]string{"rejected": "rejected", "timeout": "ignored, until it timed out,"}[v], subject, what, a.Item))
}
for _, c := range p.Ledger.Judge(holders, taskType, v == "approved", p.G.PromoteAfter) {
em.Emit("trust.changed", map[string]any{"holder": c.Holder, "task_type": c.TaskType, "from": c.From, "to": c.To})
if c.Holder != "flock" && c.To > c.From {
names := []string{"stranger", "regular", "trusted"}
chat.remember(fmt.Sprintf("%s leveled up to %s on %s", c.Holder, names[c.To], c.TaskType))
chat.moment(ctx, a.ItemID, c.Holder, "", fmt.Sprintf("%s just leveled up: now %s on %s tasks.", c.Holder, names[c.To], c.TaskType))
}
}
if a.Target == "triage" {
p.Log.Write(Event{Kind: "verdict", Item: a.Item, Crow: "Sentry", TaskType: taskType, Verdict: v})
}
p.save()
return v
}
func (p *Pipeline) save() {
if err := p.Ledger.Save(); err != nil {
fmt.Fprintln(os.Stderr, "could not save ledger:", err)
}
}
// itemWatcher turns flock takeoffs and landings into crow events for one item.
type itemWatcher struct {
em Emitter
itemID string
core []string // the nest's core crows; empty for todo
}
// Flying marks a crow borrowed when the nest has a core and the crow is a
// roster crow outside it. The Sentry and Elder are never borrowed.
func (w *itemWatcher) Flying(crow string) {
borrowed := len(w.core) > 0 && slices.Contains(roster, crow) && !slices.Contains(w.core, crow)
w.em.Emit("crow.flying", map[string]any{"item_id": w.itemID, "crow": crow, "borrowed": borrowed})
}
func (w *itemWatcher) Landed(crow string, tokens int, err error) {
f := map[string]any{"item_id": w.itemID, "crow": crow, "ok": err == nil, "tokens": tokens}
if err != nil {
f["error"] = err.Error()
}
w.em.Emit("crow.landed", f)
}
func nonNil(s []string) []string {
if s == nil {
return []string{}
}
return s
}
// memory is the flock's short shared memory, kept across lists for banter.
func (p *Pipeline) memory() *flockMemory {
p.memOnce.Do(func() { p.mem = &flockMemory{} })
return p.mem
}